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In this study, two sections of undergraduate Introductory Anatomy and Physiology taught in the traditional face-to-face format (n = 58) was compared to two hybrid classes (n = 38) using the flipped-classroom model…
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Modeling the Melting of Permafrost
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Education in science, technology, engineering, and math (STEM) is increasingly online, even the laboratory components of STEM courses. As online laboratory education trends upward in terms of enrollment and variety of…
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Animatronic Lions, and Tigers, and Bears Oh! My!
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This column describes creating a classroom culture for engineering. This issue shares information about computational thinking and 3D printing.
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Teaching Climate Change Through Educational Resources From America’s National Parks
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Astronomy throughout the year
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Evaluation of Computing Workshops at the Science Museum
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Creating a New Environment for Science Learning
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Developing the Next Generation of Elementary Science Teachers
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This article describes how science educators at a large southeastern university developed specialized science training for elementary preservice teachers (EPSTs) by creating a combination of discipline-specific science…
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Envisioning the Possibilities of Educational Gaming with Carl Sagan
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In the late summer of 1983, when video games were relatively new, astronomer, cosmologist, and science communicator Carl Sagan recognized their potential value as he imagined “how to design a home video game which would…
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Visual elements such as graphs, tables, and diagrams are essential components of scientific writing. Although scientific writing textbooks and guides often contain information on how to design such visuals, little has…
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Computer simulations have become essential to scientific investigation and engineering design, thanks to advances in mathematical modeling, game theory, and computing technology. Simulations now provide an indispensable…
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Promoting Biodiversity Through Urban Greenspaces
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Teaching Comprehension in the Digital Age
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