All Book Chapters
Book Chapter
Guitar Designs—Exploring How Music Is Made
In this activity, students use household items to make a functional guitar that can play at least one octave and a song. This selection highlights the...
Book Chapter
Newton’s Third Law Paper Trampoline
In this activity, students learn about Newton’s third law by testing fabrics and other materials for a trampoline designed to provide the highest po...
Book Chapter
In this activity, students use a 30 cm × 30 cm piece of aluminum foil to construct a boat that supports the weight of the largest number of golf ball...
Book Chapter
Beyond the Egg Drop: Infusing Engineering Into High School Physics (Book Sample)
Problem: You’re eager to expand your physics curriculum and engage your students with engineering content but you don’t know how. Solution: Use th...
Book Chapter
In this activity, students are challenged to construct a cantilever that supports the greatest weight at the greatest distance from the edge of a desk...
Book Chapter
Cards to the Sky Gummy Bear Tower
In this activity, students use playing cards to build a tower that can withstand wind such that gummy bears can stand on top of it. This selection hig...
Book Chapter
In this activity, students use tape, string, and 20 strands of spaghetti to build the tallest tower that will support one large marshmallow on top. Th...
Book Chapter
In this activity, students create a mathematical model to predict the time it will take for a soda can punctured with holes of different sizes to drai...
Book Chapter
In this activity, students will predict and analyze how different materials will behave in a wind tube, then design and test a hovercraft that can sta...
Book Chapter
In this activity, students create a Rube Goldberg device that includes at least three energy transfers and eventually pops a balloon. This selection h...
Book Chapter
In this activity, students use limited materials to design a balloon-powered cart that travels three meters in less than five seconds. This selection ...
Book Chapter
In this activity, students use a toothbrush, a small motor, and some wire to make a bristlebot, then optimize it for maximum displacement. This select...
Book Chapter
In this activity, students design a mousetrap-powered car that goes the fastest down a narrow racetrack. This selection highlights the physics concept...
Book Chapter
Amusement Park Engineer—Bumper Cars
In this activity, students use PhET simulation to create a proposal for a design of a set of bumper cars that are safe, fair, and fun for children, te...
Book Chapter
In this activity, students design a vehicle that successfully lands an egg dropped from a height of two meters. They use force plates, motion detector...