Disequilibrium
Using discrepant events to confront misconceptions
Using discrepant events to confront misconceptions
Using discrepant events to confront misconceptions
Citizen Science
Collaborative science projects you can join
Collaborative science projects you can join
Collaborative science projects you can join
Making in the Middle
Science Scope—March 2019 (Volume 42, Issue 7)
By Kira Lowery, Shelly Rodriguez, and Patrick R. Benfield
Practical Research
Results from a ntional research study
How Can Middle School Science Fairs Help Students Meet Science Standards?
By Jacqueline Delisi, Marian Pasquale
Applying best research-based practices
Applying best research-based practices
Applying best research-based practices
From the Editor's Desk
Assessing Performance Expectations
By Patty McGinnis
A note from the Editor about this issue's theme
A note from the Editor about this issue's theme
A note from the Editor about this issue's theme
Learn how to build a summative performance assessment from a standardized test question.
Learn how to build a summative performance assessment from a standardized test question.
Learn how to build a summative performance assessment from a standardized test question.
Apply science and engineering practices to design and build an amusement park ride based on a Hollywood film.
Apply science and engineering practices to design and build an amusement park ride based on a Hollywood film.
Apply science and engineering practices to design and build an amusement park ride based on a Hollywood film.
Science Scope—March 2019 (Volume 43, Issue 7)
By Joan Hedman and Brooke A. Whitworth
Transform the science fair experience into an authentic summative assessment.
Transform the science fair experience into an authentic summative assessment.
Transform the science fair experience into an authentic summative assessment.
Follow a sequence of steps to develop an authentic performance task.
Follow a sequence of steps to develop an authentic performance task.
Follow a sequence of steps to develop an authentic performance task.
Right to the Source
Envisioning the Possibilities of Educational Gaming with Carl Sagan
By Kellie Taylor
In the late summer of 1983, when video games were relatively new, astronomer, cosmologist, and science communicator Carl Sagan recognized their potential value as he imagined “how to design a home video game which would teach a great deal of astronomy in a context as exciting as most violent video games.” His typed notes reflected his interest in creating a game that would include a hundred thousand stars in its model galaxy and take place over stellar evolutionary events.
In the late summer of 1983, when video games were relatively new, astronomer, cosmologist, and science communicator Carl Sagan recognized their potential value as he imagined “how to design a home video game which would teach a great deal of astronomy in a context as exciting as most violent video games.” His typed notes reflected his interest in creating a game that would include a hundred thousand stars in its model galaxy and take place over stellar evolutionary events.
In the late summer of 1983, when video games were relatively new, astronomer, cosmologist, and science communicator Carl Sagan recognized their potential value as he imagined “how to design a home video game which would teach a great deal of astronomy in a context as exciting as most violent video games.” His typed notes reflected his interest in creating a game that would include a hundred thousand stars in its model galaxy and take place over stellar evolutionary events.