All Resources
Book Chapter
In this activity, students use tape, string, and 20 strands of spaghetti to build the tallest tower that will support one large marshmallow on top. Th...
Book Chapter
In this activity, students create a mathematical model to predict the time it will take for a soda can punctured with holes of different sizes to drai...
Book Chapter
In this activity, students will predict and analyze how different materials will behave in a wind tube, then design and test a hovercraft that can sta...
Book Chapter
In this activity, students create a Rube Goldberg device that includes at least three energy transfers and eventually pops a balloon. This selection h...
Book Chapter
In this activity, students use limited materials to design a balloon-powered cart that travels three meters in less than five seconds. This selection ...
Book Chapter
In this activity, students use a toothbrush, a small motor, and some wire to make a bristlebot, then optimize it for maximum displacement. This select...
Book Chapter
In this activity, students design a mousetrap-powered car that goes the fastest down a narrow racetrack. This selection highlights the physics concept...
Book Chapter
Amusement Park Engineer—Bumper Cars
In this activity, students use PhET simulation to create a proposal for a design of a set of bumper cars that are safe, fair, and fun for children, te...
Book Chapter
In this activity, students design a vehicle that successfully lands an egg dropped from a height of two meters. They use force plates, motion detector...
Book Chapter
In this activity, students design a vehicle that successfully lands an egg dropped from a height of two meters. They use force plates, motion detector...
Book Chapter
In this activity, students use mathematical models to create solutions for a successful bungee cord for different conditions. This selection highlight...
Book Chapter
In this activity, students design a wearable and usable insulating glove that can slow the temperature drop that occurs when it is placed in ice water...
Book Chapter
In this activity, students analyze and predict behaviors of a designed system using Coffee Joulies. They use graphic models to explain and communicate...
Book Chapter
Pendulums—And the Beat Goes On
In this activity, students build a pendulum that acts as a metronome to keep pace with the beat of a song. This selection highlights the physics conce...
Book Chapter
In this activity, students design a board game that uses mirrors and lenses and demonstrates students’ understanding of optics concepts. This select...