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Marshmallow Tower

Book Chapter

Marshmallow Tower

In this activity, students use tape, string, and 20 strands of spaghetti to build the tallest tower that will support one large marshmallow on top. Th...

Soda Can Clock

Book Chapter

Soda Can Clock

In this activity, students create a mathematical model to predict the time it will take for a soda can punctured with holes of different sizes to drai...

Wind Tube Hovercraft

Book Chapter

Wind Tube Hovercraft

In this activity, students will predict and analyze how different materials will behave in a wind tube, then design and test a hovercraft that can sta...

Rube Goldberg Device

Book Chapter

Rube Goldberg Device

In this activity, students create a Rube Goldberg device that includes at least three energy transfers and eventually pops a balloon. This selection h...

Balloon Cart Project

Book Chapter

Balloon Cart Project

In this activity, students use limited materials to design a balloon-powered cart that travels three meters in less than five seconds. This selection ...

Bristlebots

Book Chapter

Bristlebots

In this activity, students use a toothbrush, a small motor, and some wire to make a bristlebot, then optimize it for maximum displacement. This select...

Mousetrap Car Challenge

Book Chapter

Mousetrap Car Challenge

In this activity, students design a mousetrap-powered car that goes the fastest down a narrow racetrack. This selection highlights the physics concept...

Amusement Park Engineer—Bumper Cars

Book Chapter

Amusement Park Engineer—Bumper Cars

In this activity, students use PhET simulation to create a proposal for a design of a set of bumper cars that are safe, fair, and fun for children, te...

Egg Lander—Motion Design CEPA

Book Chapter

Egg Lander—Motion Design CEPA

In this activity, students design a vehicle that successfully lands an egg dropped from a height of two meters. They use force plates, motion detector...

Egg Lander—Motion Design CEPA

Book Chapter

Egg Lander—Motion Design CEPA

In this activity, students design a vehicle that successfully lands an egg dropped from a height of two meters. They use force plates, motion detector...

Bungee Jumping Cord Design

Book Chapter

Bungee Jumping Cord Design

In this activity, students use mathematical models to create solutions for a successful bungee cord for different conditions. This selection highlight...

Construct a Glove

Book Chapter

Construct a Glove

In this activity, students design a wearable and usable insulating glove that can slow the temperature drop that occurs when it is placed in ice water...

Coffee Joulies

Book Chapter

Coffee Joulies

In this activity, students analyze and predict behaviors of a designed system using Coffee Joulies. They use graphic models to explain and communicate...

Pendulums—And the Beat Goes On

Book Chapter

Pendulums—And the Beat Goes On

In this activity, students build a pendulum that acts as a metronome to keep pace with the beat of a song. This selection highlights the physics conce...

Game On!

Book Chapter

Game On!

In this activity, students design a board game that uses mirrors and lenses and demonstrates students’ understanding of optics concepts. This select...

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